Users can also now edit boundaries between clothing parts in the 3D view via new styleline editing tools. New styleline editing tools and better retopology workflow when editing garments Joint keyframe animations can be exported to other DCC applications in FBX format. Keyframes are now automatically generated when recording a simulation, making it possible to fix minor artefacts or to retime the motion by editing the keyframes for the simulation cache.Īrtists can also use the toolset to loop simulations endlessly, or to blend simulations together. Key changes in Marvelous Designer include the option to keyframe-edit simulation caches. Marvelous Designer 12: keyframe-edit simulation caches Users can import an animated character model, drape clothing over it, then export the result back to a 3D application in Alembic or FBX format, as an OBJ file sequence, or as a Maya cache, PC2 or MDD cache.Īs well as simulating the effect of gravity on a garment, it is possible to create wind animations. Widely used by games and animation studios, Marvelous Designer enables artists to design 3D garments in the same way as real-world clothes, by stitching virtual 2D pattern parts together. The update makes it possible to keyframe-edit simulation caches to retime or fix artefacts in simulations, adds new tools for adjusting garments in 3D, and improves retopology workflow.Ĭonvert 2D patterns into animated 3D clothing Posted by Jim Thacker CLO Virtual Fashion releases Marvelous Designer 12ĬLO Virtual Fashion has released Marvelous Designer 12, the latest version of the 3D clothing design tool.
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